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ASD and social skills through gaming

  • rachaelcampbell078
  • Oct 16, 2020
  • 3 min read

Updated: Oct 21, 2020


(Image: Media from Wix)


What's so unusual about ASD?


A defining trait of ASD is a lack of appropriate social skills. More to the point, individuals with ASD are usually unaware of how others perceive them. (Carrington, Papinczak, & Templeton, 2003). Their inappropriate responses during a conversation and ever-present difficulties with socialisation often result in rejection that follows them through their lives, delivering little to no friendships and loneliness. It’s not surprising that this group are unlikely or unwilling to participate in social or community activities. (Shattuck, Orsmond, Wagner, & Cooper, 2011).

That’s a bit sad, what can we do?


Some surprising research has come to light with this unique cohort, highlighting their particular interest in and skill with screen-based media and computer-games. (Sundberg, 2018).

While some ‘serious’ and ‘educational’ games such as ECHOES have been created to focus on the development of social communication for individuals with ASD (Bernardini, Porayska-Pomsta, Smith 2014), the continued evolution of technology and digital communication means that more collaborative virtual environments (CVE) are providing opportunities for individuals with ASD to experience virtual interactions, thereby supporting the acquisition and use of communication and socialisation skills. (Moore, Cheng, McGrath, & Powell, 2005).

These virtual mediums include an assortment of web-based applications and social media and include platforms such as (but not limited to): email, Skype, Google^, Facebook, Instagram, Twitter, Second Life, and Massively multiplayer online role-playing games (MMORPGs).

What’s so great about a virtual environment?


The virtual environment has many options for interaction and creates a "safe" opportunity for social risk taking. In comparison to real-world encounters, there is an increased level of engagement and social interaction by members of the ASD community via virtual encounters. (Moore et al., 2005).

Massively multiplayer online role-playing games (MMORPG) provide such an opportunity to engage socially without the challenges of face-to-face situations and allow participants to freely develop social connections and friendships without perceived risk. (Sundberg, 2018).

click here for MMORPG game news, reviews and games list.

How does this help in real life though?


MMORPGs provide a myriad of opportunities to interact with others and replicate social situations through the virtual environment. Individuals with ASD begin to infer emotions from the facial expressions of avatars in the games, receive and respond to feedback and develop new social and communication skills. These skills may transfer to other environments including face-to-face environments. (Sundberg, 2018).

Why is this so good? Well, ….


Young people with ASD often develop comorbid issues such as anxiety and depression associated with the ongoing and persistent battle with social skills. Furthermore, being excluded and so very different contributes to the dropout rate of ASD students in secondary and tertiary settings. However, given the changes occurring with digital communication and socialization, young adults with ASD now have an opportunity to be part of a community through MMORPGs that supports their communication needs and allows them to experience success and friendship, which makes it easier to translate these skills to their everyday lives. (Gallup, Serianni, Duff, & Gallup, 2016).


References


Bernardini S., Porayska-Pomsta K., Smith T.J. (2014) ECHOES: An intelligent serious game for fostering social communication in children with autism. Information Sciences, 264, 41–60.


Carrington, S., Templeton, E., & Papinczak, T. (2003) Adolescents with Asperger syndrome and perceptions of friendship. Focus on Autism and Other Developmental Disabilities, 18, 211–218.


Gallup, J., Serianni, B., Duff, C., & Gallup, A. (2016). An exploration of friendships and socialization for adolescents with autism engaged in massively multiplayer online role-playing games (MMORPG). Education and Training in Autism and Developmental Disabilities, 51(3), 223-237.


Moore, D., Cheng, Y., McGrath, P., & Powell, N. J. (2005). Collaborative virtual environment technology for people with autism. Focus on Autism and Other Developmental Disabilities, 20, 231–243.


Shattuck, P. T., Orsmond, G. I., Wagner, M., & Cooper, B. P. (2011). Participation in social activities among adolescents with an Autism Spectrum Disorder. PLoS One, 6(11).


Sundberg, M. (2018). Online gaming, loneliness and friendships among adolescents and adults with ASD. Computers in Human Behaviour,79, 105–110.






 
 
 

4 Comments


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liane.buckland
Oct 24, 2020

I am always amazed by the opportunities technology offers today’s learners. Gaming can be such a powerful tool for supporting all children, but I loved reading how gaming is particularly beneficial for children with ASD! I was blown away by MMORPG as I have not heard of this before (thanks for sharing the link). Replicating social situations virtually for students to work through in a safe environment is such a valuable, non-threatening way to learn skills which can be applied in real life. Programs like this would be useful across all year levels, with all learners. Great article!

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liane.buckland
Oct 24, 2020

I am always amazed by the opportunities technology offers today’s learners. Gaming can be such a powerful tool for supporting all children, but I loved reading how gaming is particularly beneficial for children with ASD! I was blown away by MMORPG as I have not heard of this before (thanks for sharing the link). Replicating social situations virtually for students to work through in a safe environment is such a valuable, non-threatening way to learn skills which can be applied in real life. Programs like this would be useful across all year levels, with all learners. Great article!

Like

tcowl11
Oct 20, 2020

I love this. What a brilliant avenue for children and teens with autism to grow their social skills and emotional intelligence. As an educator, how can we capitalise on this in schools? Wouldn't it be fantastic to see teachers using MMORPG games in their classrooms? I would love to see some PD that can teach adults how these games work, to help us build further connections and productive relationships with these young people. The more opportunities we can provide young people with Autism to feel included and experience success whilst at school, the greater their school experience is going to be. Imagine if teachers were able to weave this medium into their assessment practices!? The mind boggles at the possibilities…

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